That's a lot of glasses-free, stereoscopic dimensions of gaming entertainment. Nintendo announced today that it had sold over 4 million units of its 3DS handheld gaming console last year, VentureBeat reports. Despite a terribly rocky start, the system sold more units in its first nine months than the ubiquitous Wii in its first nine months on the market, according to Nintendo.
The impressive sales are largely thanks to its $80 price cut last summer and system-selling games like Super Mario 3D Land and Mario Kart 7 hitting in the winter. In fact, both Mario games have sold 1 million copies apiece since their late 2011 releases. (The Legend of Zelda: Skyward Sword also sold a million discs since its November release.) So much for suspicions of the handheld being dead in the water, huh?
While the 3DS has clearly proven that it can hang in the world of iPhones and Android tablets offering sometimes fully-featured games for a buck or less, the handheld needs to repeat these successes in order to maintain. This is especially so considering Sony is gearing up to release its PS Vita in Western world this February. However, Japanese sales of the $250 competitor haven't exactly been mind-blowing.
According to VentureBeat, Nintendo of America executive VP of sales and marketing Scott Moffitt said that the company has a plenty of first and third-party games coming in early 2012, including Mario Party and Pokemon games. And since the company firmly refuses to create games for smartphones or tablets, it's definitely going to need that type of momentum.
Do you own or do your kids own a 3DS? Do you see the handheld system doing well into 2012 as the new crop of Apple and Android devices are released?
Hiển thị các bài đăng có nhãn venturebeat. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn venturebeat. Hiển thị tất cả bài đăng
Thứ Ba, 3 tháng 1, 2012
Nintendo sold 4 million 3DS systems in 2011, or 12 million dimensions
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Thứ Ba, 13 tháng 12, 2011
OpenFeint co-founder leaves, Gree International head becomes CEO
Well, that sure was quick. Just months after Japanese social game network Gree acquired OpenFeint (for a cool $104 million, mind you), the latter's co-founder and CEO has left the company, VentureBeat reports. The Burlingame, Calif.-based mobile social game network's 26-year-old co-founder Jason Citron has moved on to new opportunities, and has been replaced by Gree's head of international operations Naoki Aoyagi (pictured).
"In just over 24 months, OpenFeint has grown to over 120 million users across 7,000 games," Aoyagi said in a release. "I thank Jason for his leadership growing the company and wish him well in his new adventures." But, according to VentureBeat, the old switcheroo might not have been so cut and dry.
VentureBeat's Dean Takahashi reports hearing rumors that Citron had been fired from the company before contacting OpenFeint and Citron, both of which declined to comment on the news until Aoyagi made the above statement in a release. However, both companies aim to announce their plans for integration between the U.S. operations of both companies in the coming weeks.
In other words, Gree's westward expansion into the U.S. through OpenFeint is imminent, and Gree will likely have even more of a say in how OpenFeint handles things now with a former Gree executive at the reins. Gree hopes to turn U.S. mobile gamers into the apparently wild spenders that Japanese mobile gamers tend to be.
However, direct Japanese competitor DeNA has already launched its Mobage mobile social games platform in the U.S. through recent acquisition ngmoco, and already has support of major U.S. carrier AT&T (though, it is AT&T). It looks like this holiday season will prove whether Gree and OpenFeint can catch up to their new rivals, not to mention existing western competitors like Zynga and EA, both of which have global and mobile ambitions. At any rate, it's going to be a very merry Christmas for mobile gamers.
[Image Credit: VentureBeat]
Do you think Gree and OpenFeint can catch up to DeNA under its new management? What do you hope to see from Citron now that he's freed himself from the company he helped bring up to this point?
"In just over 24 months, OpenFeint has grown to over 120 million users across 7,000 games," Aoyagi said in a release. "I thank Jason for his leadership growing the company and wish him well in his new adventures." But, according to VentureBeat, the old switcheroo might not have been so cut and dry.
VentureBeat's Dean Takahashi reports hearing rumors that Citron had been fired from the company before contacting OpenFeint and Citron, both of which declined to comment on the news until Aoyagi made the above statement in a release. However, both companies aim to announce their plans for integration between the U.S. operations of both companies in the coming weeks.
In other words, Gree's westward expansion into the U.S. through OpenFeint is imminent, and Gree will likely have even more of a say in how OpenFeint handles things now with a former Gree executive at the reins. Gree hopes to turn U.S. mobile gamers into the apparently wild spenders that Japanese mobile gamers tend to be.
However, direct Japanese competitor DeNA has already launched its Mobage mobile social games platform in the U.S. through recent acquisition ngmoco, and already has support of major U.S. carrier AT&T (though, it is AT&T). It looks like this holiday season will prove whether Gree and OpenFeint can catch up to their new rivals, not to mention existing western competitors like Zynga and EA, both of which have global and mobile ambitions. At any rate, it's going to be a very merry Christmas for mobile gamers.
[Image Credit: VentureBeat]
Do you think Gree and OpenFeint can catch up to DeNA under its new management? What do you hope to see from Citron now that he's freed himself from the company he helped bring up to this point?
Thứ Sáu, 9 tháng 12, 2011
Microsoft wants the Xbox 360 to be the only box underneath your TV
If you have an Xbox 360 in the house--and based on Black Friday, chances are you do--Microsoft wants that light shining a green glow for a long as possible. The imminent update to the Xbox 360 Dashboard (coming Dec. 6) will add more social and more entertainment options than you can shake a stick at, and no, we're not just talking faster ways to get to the shooting or stabbing.
We're talking more reasons to keep the system on even when the Call of Duty fan in the house needs a break. Sometime in December, the Xbox 360 will get a YouTube app that allows users to view all the cat videos they can take in one sitting. The console will also, soon after the update, gain access to content available on Comcast's Xfinity On Demand and 26 live cable channels through Verizon FiOS TV, though we imagine they're for subscribers only. (Prove us wrong, folks?)
Xbox 360 Verizon FiOS TV
"We think you're going to use one device for movies, music and games in the future," GM of Xbox Live entertainment and advertising Ross Honey told VentureBeat. "We want to make the content accessible and enhance the actual experience. We think you will will want to watch it on Xbox as it is more social and more personal."
According to Microsoft, Xbox 360 users are watching two hours worth of video content daily on the console, and the company wants that figure to increase. In addition to an updated Hulu Plus, the Xbox 360 will allows users to watch ESPN and Epix on their consoles starting tomorrow. Later on in December, users will score access to Crackle, Dailymotion, iHeartRadio, MSNBC.com, UFC , TMZ and more. And that's on top of social features like Beacons. Better put that family Xbox somewhere with lots--and we mean lots--of air flow.
Will you end up using your family's Xbox 360 more when these entertainment features hit? Could you ever unplug from cable providers and rely on something like the Xbox for all entertainment?
We're talking more reasons to keep the system on even when the Call of Duty fan in the house needs a break. Sometime in December, the Xbox 360 will get a YouTube app that allows users to view all the cat videos they can take in one sitting. The console will also, soon after the update, gain access to content available on Comcast's Xfinity On Demand and 26 live cable channels through Verizon FiOS TV, though we imagine they're for subscribers only. (Prove us wrong, folks?)
Xbox 360 Verizon FiOS TV
"We think you're going to use one device for movies, music and games in the future," GM of Xbox Live entertainment and advertising Ross Honey told VentureBeat. "We want to make the content accessible and enhance the actual experience. We think you will will want to watch it on Xbox as it is more social and more personal."
According to Microsoft, Xbox 360 users are watching two hours worth of video content daily on the console, and the company wants that figure to increase. In addition to an updated Hulu Plus, the Xbox 360 will allows users to watch ESPN and Epix on their consoles starting tomorrow. Later on in December, users will score access to Crackle, Dailymotion, iHeartRadio, MSNBC.com, UFC , TMZ and more. And that's on top of social features like Beacons. Better put that family Xbox somewhere with lots--and we mean lots--of air flow.
Will you end up using your family's Xbox 360 more when these entertainment features hit? Could you ever unplug from cable providers and rely on something like the Xbox for all entertainment?
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Thứ Tư, 21 tháng 9, 2011
Kixeye's War Commander blasts onto Facebook for all to conquer
Hardcore gamers have established a beachhead on Facebook, and now can make their next offensive in War Commander. The next social strategy game by San Francisco-based Kixeye has entered public beta is now live and available for all would-be commanders on Facebook to dominate with. The game isn't a far cry from the studio's previous efforts, except for one thing.
Players can finally control individual units on the battle field in real time as they slaughter enemy units and demolish buildings. Clearly inspired by traditional strategy staples like Command and Conquer on the PC, War Commander continues the developer's tradition of real time gameplay with asynchronous interaction between friends ... or enemies.
Based on our time trying out the game's closed beta test, our very own Brandy Shaul found attacking and defending bases to be a largely passive experience, regardless of whether you can now directly control units. Personally, I find the choice to decide which unit gets fired at first by enemy defense turrets a strategic boost, though a small one.
Regardless, this marks Kixeye's next step in its ultimate goal to bring a true RTS (real time strategy) experience to Facebook, Kixeye CEO Will Harbin told VentureBeat. "It's the most advanced strategy game ever created for Facebook," Harbin said. "We're getting closer and closer to real-time strategy titles that you've seen on the PC."
Gallery: War Commander on Facebook
Based on my brief experience with the game, War Commander suffers from brief lag issues at the moment, with intermittent pauses during gameplay. However, Kixeye appears to be hard at work on optimizing the game already. (It is in "open beta," after all.) "We're learning from the past and optimizing the code base more and more," Harbin told VentureBeat.
While Kixeye mentioned that it's "waiting for an onslaught of competition" that it has yet to see, the company does have one worthy opponent that it has already exchanged stern words with over its most recent release, Kabam and Edgeworld. We're sure this rivalry is far from over, so why not check the latest traded blow right now?
Click here to play War Commander on Facebook Now >
Are you a fan of hardcore strategy games on Facebook? Regardless, what do you think of the growing hardcore scene on the platform traditionally dominated by mothers and other casual players? Sound off in the comments. 1 Comment
Players can finally control individual units on the battle field in real time as they slaughter enemy units and demolish buildings. Clearly inspired by traditional strategy staples like Command and Conquer on the PC, War Commander continues the developer's tradition of real time gameplay with asynchronous interaction between friends ... or enemies.
Based on our time trying out the game's closed beta test, our very own Brandy Shaul found attacking and defending bases to be a largely passive experience, regardless of whether you can now directly control units. Personally, I find the choice to decide which unit gets fired at first by enemy defense turrets a strategic boost, though a small one.
Regardless, this marks Kixeye's next step in its ultimate goal to bring a true RTS (real time strategy) experience to Facebook, Kixeye CEO Will Harbin told VentureBeat. "It's the most advanced strategy game ever created for Facebook," Harbin said. "We're getting closer and closer to real-time strategy titles that you've seen on the PC."
Gallery: War Commander on Facebook
Based on my brief experience with the game, War Commander suffers from brief lag issues at the moment, with intermittent pauses during gameplay. However, Kixeye appears to be hard at work on optimizing the game already. (It is in "open beta," after all.) "We're learning from the past and optimizing the code base more and more," Harbin told VentureBeat.
While Kixeye mentioned that it's "waiting for an onslaught of competition" that it has yet to see, the company does have one worthy opponent that it has already exchanged stern words with over its most recent release, Kabam and Edgeworld. We're sure this rivalry is far from over, so why not check the latest traded blow right now?
Click here to play War Commander on Facebook Now >
Are you a fan of hardcore strategy games on Facebook? Regardless, what do you think of the growing hardcore scene on the platform traditionally dominated by mothers and other casual players? Sound off in the comments. 1 Comment
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