Thứ Sáu, 30 tháng 9, 2011

Pioneer Trail Greenhouse Goals: Everything you need to know

Zynga has just released a new Pioneer Trail goal -- the Greenhouse -- that's best described by a player as "a TARDIS for crops" in more ways than one. For those who don't get the Doctor Who reference, I'd also say it's like the previously released FrontierVille Orchard.

Looking at the screenshot on the right, I can vaguely see how the Greenhouse resembles a time-traveling police box. But that's not where the resemblance ends, because once completed, your new Greenhouse will allow you to plant more crops. Even though it looks like a 3x3 building on the outside, it's actually a 6x6 building on the inside.

So what's the catch? Well, you won't be able to do this goal unless you're Level 13 or above. Also, like most goals, you'll need to collect a lot of stuff in order to build it. For the following items, you'll need to make Facebook Wall posts to get 10 of each: Mulch, Plant Food, and Ladybugs. The next set of required items are ones you've got to ask your friends for by sending them requests, and you'll need 15 of each: Insulating Glass, Sturdy Frame, and Irrigation System.
Pioneer Trail Finish Your Greenhouse
The upside though, is that once you finish your Greenhouse, and complete the four quests that go along with it, you'll unlock three new crops: Carrots, Grapes, and Watermelons. Watermelons are prized because they've got a harvest period of five days. Your crops will also be safe from Groundhogs during that time, and your neighbors can come by to tend those crops.
Pioneer Trail Greenhouse crops
Time to Flex That Green Thumb!

    * Place the Greenhouse
    * Harvest 50 Clover
    * Clear 15 Debris on Neighbors' Homesteads
    * Reward: 250XP, 250 Coins, Hanging Plant


Record-Breaking Crops!

    * Collect the Daily Bonus from the Greenhouse
    * Have or collect 50 Poultry Puddin'
    * Collect ten bottles of Buttermilk
    * Reward: 500XP, 500 Coins, Carrots Unlocked!


It's Carrotastic!

    * Harvest 40 Carrots in your Greenhouse or on your Homestead
    * Harvest 15 Crops on Neighbors' Homestead or in their Greenhouse
    * Collect 15 Fish Heads
    * Reward: 1000XP, 1000 Coins, Grapes Unlocked


A Grape Escape!

    * Harvest 40 Grapes in your Greenhouse or on your Homestead
    * Tend 30 Adult Cows
    * Collect 10 rays of Country Sunshine
    * Reward: 1000XP, 1000 Coins, Watermelon Unlocked

Pioneer Trail Greenhouse Collection
Finally, completion of the Greenhouse unlocks a new Collection that delivers a Big Wither Protection Boost, which prevents all your crops from dying. The Collection items are Butterflies, Mister, Garden Bunny, Gardening Glove, and Gardening Tape.

But there are players who believe the Greenhouse is poorly planned, and they have a point. Three of the four Greenhouse Goals ask you to plant 40 crops within the Greenhouse or on your Homestead. But the Greenhouse only has room for 36, therefore, leaving four that must be planted outside to fulfill the quest. There are also complaints that the first item you're forced to plant is the Clover, which is one of the earliest crops for a beginner. It would have been better if the game allowed players to get started with planting and harvesting the new unlockable crops right away instead.

[Source and Image Credit: Zynga]

Check out the rest of our FrontierVille Cheats & Tips right here.

Would you rather have a land expansion than a building that lets you plant more crops? Sound off in the comments. Add Comment

CityVille: Earn a free Tunnel decoration for playing Adventure World

While Adventure World has finally started seeing a push in its user base (to a current total of around 26 million players), that doesn't mean Zynga wants the growth to slow down. To help users discover its newest game, the developer has launched a cross-promotion between Adventure World and its largest game: CityVille. This promotion, like the FarmVille promotion that came before it, will give users some incentive to play AW by rewarding them with a prize back in CityVille at the end.

To be specific, a free Tunnel decoration (pictured at right) is up for grabs for all CityVille players that take the time to reach at least Level 7 in Adventure World. This is unfortunately two levels more than that required for the FarmVille cross-promotion, so you will need to keep chugging along until you level up two more times. To help you do that, we have guides on the game's starting Expeditions, along with the game's main story quests, so make sure to check out our guides to those events to help yourself level up as quickly as possible.

While you shouldn't have to, you should also remember to click on the "Play Now" button in the pop-up that appears in CityVille to activate this cross-promotion in your game. It's possible that Zynga will automatically track the players that have met both requirements (that is, those that play CityVille and are at least Level 7 in Adventure World), but clicking on this link should eliminate all doubt. Oh yeah, you'll need to do all of the above fairly quickly - your time limit for receiving your free Tunnel Decoration is October 6. On that date, all qualifying users will receive their prize, so don't worry if you don't receive it beforehand. Just make sure you meet the deadline if you want this free Tunnel in your town.

Will you play Adventure World to at least Level 7 to qualify for a free CityVille Tunnel? Sound off in the comments.

Adventure World Cave of Montezuma Expedition: Everything you need to know

If you've already made your way through Adventure World's "starter" Expeditions, you might be surprised when scrolling through the list today to find a new entry has been added. While we know that Expeditions are already available all of the way to Level 40, this entirely new Expedition sits in between Jungle Run and Mountain Pass, making it now the fourth Expedition on the list. If you're thorough and wish to complete all Expeditions at least once, we've got a guide to help you do just that.

This particular Expedition requires 175 Supplies and two each of Food, Fuel and Water. Your overall goal is to defeat a spider infestation and find Montezuma's Headdress, and you only have two days to accomplish it all. Let's get started!

Montezuma's Headdress

    * Recover the Blue Feather
    * Recover the Green Feather
    * Recover the Red Feather
    * Recover the Headdress


While the Professor has successfully located Montezuma's Headdress, you'll quickly learn that it's in pieces and must be gathered bit by bit before this Expedition can be completed. The pieces of the headdress are scattered throughout this fairly complex map, with some of the feathers being perched high atop pillars that must be lowered by activating statues, not entirely unlike the ending of the Treasure Trail Expedition.

Outsmarting Spiders

    * Defeat 5 Spiders
    * Clear 5 Spider Webs
    * Ask friends for 10 Bat Houses
    * Place Bat Houses on Gnarled Trees


Unfortunately, while a few Bat Houses can be found on this map, you won't be able to find all 10, so you do need to ask for your friends' help, and quickly! As for the Spiders, these guys may not immediately be visible on the map, as they fall down from the "ceiling" using lines of web. Spider Webs themselves can be found around the map like a normal piece of debris. As for the Gnarled Trees, these are also found on the map, which put your Bat Houses to good use. In the second picture below, you'll see a Gnarled Tree highlighted in red. By clicking on it when you have a Bat House in your inventory, the Bat House will be hung from the tree.

Montezuma Says

    * Solve the First Puzzle
    * Solve the Second Puzzle
    * Solve the Third Puzzle


As I said above, two of the feathers to the headdress are blocked by puzzles, while a Ruby Vase sits at the end of the third. Even if you'd rather not, you will need to spend some energy going after this Ruby Vase to complete this particular quest, as you must complete all three puzzles. These puzzles give you a series of pillars that animate in order. You must then repeat the animation by clicking on the appropriate statues like in a game of "Simon Says." You'll be able to push a nearby button to see the puzzle repeatedly, if you can't remember the exact order to activate the statues in, so don't worry if you forget to pay attention. Once you complete each puzzle appropriate, its prize will lower so that you can collect it (note: you may not be able to walk directly up to it, but might have to go around, or even use a Grappling Hook to get there).

By finishing these three quests, you will have successfully complete the Cave of Montezuma Expedition. Remember though - even though this is a new addition to the game, it can still be mastered like all others, requiring multiple runs through the Expedition in its entirety. The more you master an Expedition, the higher the rewards become, so feel free to master them all for the best rewards in the end.

Check out the rest of our Adventure World Cheats & Tips right here.

What do you think of this Cave of Montezuma Expedition? Do you think it's too difficult to be placed this early in the Expedition "timeline?" Sound off in the comments.

CityVille Metropolis items take the fun to the big city

If all of the small-scale businesses and homes in CityVille just aren't doing it for you, and you want some larger skyscrapers to sit beside your (probably) large franchises, you're in luck with the release of new Metropolis items in the game today. These items will be available for 15 days, and you'll be able to purchase either a Mystery Crate to try your luck at receiving a random item, or purchase some of these items outright. Fair warning: these items cost City Cash, so I hope you're ready to bust out your wallet.

Infinite Towers II (Home)

    * Costs: 110 City Cash
    * Population: 4000 - 7000 citizens
    * Rent: 532 coins every day


Destiny's Calling (Home)

    * Costs: 55 City Cash
    * Population: 1350 - 2650 population
    * Rent: 150 coins every two hours


Oasis Apartments II (Home)

    * Costs: 65 City Cash
    * Population: 1850 - 3650 citizens
    * Rent: 200 coins every four hours


Visual Art Academy (Community Building)

    * Costs: 70 City Cash
    * Raises maximum population cap by 5,000 citizens


In addition to these four items, the Metropolis Mystery Crate will give you a chance at one additional item - the Oasis Apartments I - along with three other items above (the Infinite Towers II, Destiny's Calling and Visual Art Academy). A single crate costs 55 City Cash, so unless you only win the Destiny's Calling, you'll really come out ahead over purchasing items individually. Keep in mind though, you might win duplicates in your quest to get all three at a "discount." As for the Oasis Apartments I, the exclusive item to this crate, it comes with a population of 2,000 - 4,000 citizens and provides 251 coins every eight hours in rent.

Again, these items, including the Mystery Crate are only available in the game for a limited time of around 15 days. We'll make sure to let you know if any themed decorations or businesses launch in this theme in the future, so keep checking back with us!

Will you purchase any of these Skyscrapers for use in your town, or will you try your hand with the Mystery Crate to see if you can walk away with an expensive item for "cheap?" Sound off in the comments.

FarmVille Lighthouse Cove Chapter 2 Goals: Everything you need to know

Since Zynga has changed the layout of goals in FarmVille's newest Lighthouse Cove expansion, so that everyone is on the same page via quickly expiring goal series, you might be currently left with little to do (as the goals will disappear whether you've finished them or not). In order to make us all busy again, Zynga has launched a series of three new goals in the game which bring us to Chapter 2 in the overall Lighthouse Cove story. This chapter contains more of the same in terms of tasks. You'll need to collect some items, plant some crops and so on, so nothing should be overly difficult. You'll have a week to finish these three goals, so let's get started.

Get a Moove On

    * Collect 3 Cow Treats
    * Harvest 55 Hay
    * Harvest Lighthouse Cove


For this particular goal, it doesn't matter what level you've reached in the repair of your Lighthouse Cove, so long as you harvest it when it's "ready." Your opportunity comes around once per day (if you're routine in collecting from it), so at least you won't be too delayed if you've already harvested your Cove before these goals roll around to your account. As for the Cow Treats, they're earned though a general news post on your wall. Finishing this first goal gives you 100 XP, a River Otter and 5,000 coins.


A Leash on Life

    * Get 3 Cow Tethers
    * Harvest 55 Kennebec Potatoes
    * Improve the Cove to Level 2


If you've been working on repairing your Lighthouse Cove ever since you landed in the new farm, I would be incredibly surprised if you haven't already reached Level 2, but if not, here's our guide to upgrading so you can finish the task quickly. As for the Cow Tethers - you guessed it - they're earned through another general wall post. Complete this goal and you'll earn 200 XP, a Sailor Gnome and 2,500 coins.

A Spoonful of Sugar

    * Get 3 Sugar Cubes
    * Harvest 55 Butter & Sugar Corn
    * Make Creamed Corn Two Times


The Sugar Cubes are earned through one final news feed post on your wall, while the Creamed Corn is a recipe inside your Restaurant. A single Creamed Corn preparation requires three Butter & Sugar Corn bushels, along with three Tarragon bushels and a Pepper bushel. Finishing this final goal gives you 300 XP, a Black Gum Tree and 2,500 coins.

While the rewards for these goals may not be overly exciting, at least the goals themselves are relatively easy to match. We'll make sure to let you know when Chapter 3 of these goals releases, so keep checking back with us!

Check out the rest of our FarmVille Cheats & Tips right here.

What do you think of these Chapter 2 Lighthouse Cove goals in FarmVille? Sound off in the comments.

Thứ Năm, 29 tháng 9, 2011

Glitch, the weirdest Facebook-connected MMO yet, goes live today

(Editors Note: Glitch is not a Facebook game, but a Facebook-connected social MMO that exists in its own space on Glitch.com. Changes were made in this article to reflect this correction.)

And by weird we mean, "Just what the heck do I do in this game?" weird. When we first heard that Flickr co-creator Stewart Butterfield was working on a new breed of social game called Glitch earlier this year, we were excited to see what was in store. Starting today at 1 p.m. eastern, you can experience the goofy first release from Butterfield's Canada-based Tiny Speck.

Glitch, announced way back in November of last year, is Butterfield's attempt at putting the tools for expression in the players' hands. "Our vision for Glitch is to bring a new level of creativity, beauty and social engagement to players who expect more from their online social gaming experience – an experience that has value beyond traditional forms of entertainment," Butterfield told Kotaku. "Glitch is an experiment in culture building. We provide raw materials and a stimulating environment, but it's the players who bring the infinite world alive, shaping it with their imagination."

Based on an early look at the game co-created by Butterfield and Keita Takahashi--the man behind the equally- strange Katamari Damacy series of games--I can confidently say that the game will fill your daily quota of quirkiness. For instance, I recall during my time with an early build of the game entering a building you would normally find in Washington. Inside, I was to apply for an arbitrary license, and was told by an in-game character to sit and wait for my turn.

Growing confused and impatient from waiting for the green-faced clerk to return from behind the desk to call my name, I left the building. When I returned, I was forced to restart the process. So, I reapplied for the license, and literally waited for 10 minutes for the garish desk clerk to return with my new card for whatever purpose. That's when it hit me: Through Glitch, Butterfield was making a statement on the hilarity of bureaucracy. And you know what? I literally laughed out loud in front of my laptop.

However, what's worrying is that the average FarmVille fan isn't concerned with lofty if humorous statements or open-ended gameplay with nearly infinite methods of expression. They just want to feel accomplished within five minutes and get back to work from their lunch break. Since my look at the game, however, Tiny Speck has made major changes to Glitch to appeal to that crowd, Kotaku reports. That said, why not give Glitch a try--it might be the first social game to make you laugh out loud.

Click here to try out Glitch through Facebook Now >

Are you looking for a new kind of social game experience? Do you think lofty games like Glitch can find success in the world of CityVille and The Sims Social? Sound off in the comments. Add Comment.

Raptr report: Gamers play Zynga's 'Ville games almost as much as Halo

Wait a second, that's not possible. Zynga games are for casual players, aren't they? Well, maybe not as much as previously though. A report issued by Raptr, the social network for gamers, reveals that the 265 million fans of games like CityVille and FarmVille are playing those games almost as much as Halo players. More importantly, Raptr users are playing said games more than "core" game franchises like Grand Theft Auto, Assassin's Creed and Gears of War combined.

Raptr's report breaks down the top game franchises on the social network by time spent playing, as the service tracks whenever users enter a game and for how long they play. Zynga's stable of games tails top hardcore franchises like Call of Duty's massive 43 percent time share and Halo's 14 percent with 13 percent. The remaining 12 percent is reserved for other hardcore games.

According to the report, big time hardcore games like CoD and WoW are played for longer sessions at a time, but Zynga Facebook games such as Empires & Allies or Pioneer Trail are played more frequently. In fact, Raptr goes on to say that about 12 to 20 percent of CityVille players are also deep into games like StarCraft 2 and Call of Duty Black Ops. And the percentage of Xbox 360 owners that have played a Zynga game increased by 50 percent to a total of 30 percent, the report claims.
Top Franchises by Share Time Spent
The data goes on to show that Zynga controls 60 percent of the market in social games, at least judging from Raptr's 10 million users. And before The Sims Social came along, the massive company's top games racked up three times as many hours as the rest of the top 10 Facebook games combined. Not to mention that Zynga fans are loyal: 90 percent of FrontierVille, Treasure Isle, CityVille, and Empires & Allies players were pulled from existing Zynga games.

While it almost goes without saying, Zynga is still killing it. More importantly for the company, however, is that reports like this will help instill confidence in its upcoming $1 billion initial public offering. With recent news that the company's profits plummeted 90 percent--and that The Sims Social has gobbled up most of its top games--made those prospects shaky.

[Via VentureBeat]

Do you happen to be a "hardcore gamer" that dabbles in Zynga games? Are you surprised at all by Raptr's findings? Sound off in the comments. Add Comment.

Chủ Nhật, 25 tháng 9, 2011

FarmVille Dairy Mystery Box brings re-released Cows to pasture

Even if you're dissatisfied with the release of the Cow Pasture animal habitat in FarmVille, that has, more or less, replaced the Dairy Farm on our farms, you still might be interested in adding some previously released cows to your collection for the sake of Animal Mastery. You're now allowed to do just that with the release of the Dairy Mystery Box in the game's store. This box contains six different cows, but remember - the cow you receive upon opening each box is random, and very well could give you duplicates if you purchase more than one.

For 20 Farm Cash, you'll be able to purchase a single Dairy Mystery Box containing one of the following:

Black Yak
Jersey Cow
New Year Cow
Panda Cow
Vineyard Cow
Welsh Black Cow

While it's great to see these cows make a comeback, they won't be here forever; you'll have just a week to purchase as many of these boxes as you like before these cows go back into retirement. Then again, it's always possible these cows will release yet again sometime in the future, so you'll just have to decide for yourself how important it is to have each one right now. Good luck with receiving the cow(s) you want most!

Which of these cows do you hope to win from the Dairy Mystery Box? Do you already have enough of these cows that it would make purchasing one of these boxes too big of a risk? Sound off in the comments.

FarmVille: 2x Mastery Statue comes back for 12 days only

While many users voiced their concerns upon the initial release of the 2x Mastery Statue in FarmVille (that Zynga had created the ultimate money-grabber), that didn't stop many other farmers from purchasing one for their farms. Apparently, the initial release was so successful that they've decided to bring the statue back around for another go. That's right, the 2x Mastery Statue is once again available to purchase in the store, but only for a limited time (12 days, to be exact).

As a reminder, this 2x Mastery Statue gives you double the amount of mastery points on all crops and trees harvested during a two-day period. A single statue costs 25 Farm Cash, and if you're already the owner of a Platinum Mastery Statue (which has the same effect, but permanently), you'll want to skip out on buying these re-released statues as the status effect doesn't stack.

Also, let me once again point out that this double mastery boost doesn't apply to animals, so if you've really taken to Animal Mastery, there's no reason to waste your Farm Cash on these statues either. Perhaps one day we'll see a double mastery statue released just for animals, but that still doesn't solve the conundrum of whether or not these items should exist to begin with. With enough hard work and some patience, you'll be able to earn dozens, if not hundreds of mastery signs for your farm. Do we really need to pay Farm Cash to speed up the process? We'll leave that up to you, farmers.

Will you purchase a 2x Mastery Statue? Did you purchase one of these statues upon their initial release, or did you splurge on the Platinum Mastery Statue instead? Sound off in the comments.

Thứ Bảy, 24 tháng 9, 2011

CityVille Capital One Bank: Everything you need to know

While we already knew that Capital One would be appearing via a new bank building in CityVille, we didn't know the exact details until now. That's right - the promotion has launched in the game this evening, bringing with it the "branded business" in the form of the Capital One Bank. This bank looks like a fairly modern building, and has Capital One written along the top corner, but overall isn't overly "advertising." It costs 5,000 coins to add to your town, and must be built using four energy to build the frame.

From there, you won't be able to actually name your building, but you can operate it using Goods like other businesses. Specifically, the Bank requires 100 Goods to put into service and will reward you with 500 coins once those Goods are used. What makes this particular business special however is that it introduces "branded business mastery" to the game.

While this doesn't give us any sort of indication as to what other "branded" businesses will be coming to the game, we do know that we have just over a month to master this one. As with upgrading businesses, mastering the Capital One Bank will require you to continually stock and collect from the business whenever possible, with each round giving you a single point. Once you reach 50 points, you'll receive your reward, which we know is some form of decoration (probably a statue), but don't have the specific name as of this writing.

As for purchasing the building, it has a different time limit than that for actually earning your decorative reward. You can only purchase the Capital One Bank from the store for the next 28 days, giving you around a week to earn the decoration even after that point. Good luck!

Check out the rest of our CityVille Cheats & Tips right here.

What do you think of this Capital One Bank and the new branded business mastery feature? What sorts of branded businesses do you hope Zynga releases in the future? Sound off in the comments.

Pioneer Trail Capital One Goals: Everything you need to know

While we've already taken a look at the Capital One cross-promotions in FarmVille and CityVille, Pioneer Trail's version of the promotion is definitely the most complex, taking four goals to complete. The first of these goals introduces you to the Capital One Goat, who hopes that you can help him find his lost band mates, and bring their bandstand to life on your Homestead. That's right - there's a new building to create as part of this cross-promotion, along with the four goals. Here's a complete rundown of the event.

Sterling the Bloodhound

    * Collect one Bandstand Upgrade Part
    * Visit Capital One Facebook Page
    * Craft Sterling's Guitar in the Bandstand


First things first, the Bandstand can be purchased inside the store for under 10 coins if you have the discount enabled in your game. You won't have to whack a frame or collect items to create a functioning Bandstand; however, you will have to collect these parts to upgrade the building. This is done by clicking on the Bandstand and then clicking "Upgrade" on the menu that appears. From here, it's the familiar process of asking your friends for items.

You'll need to collect 10 each of Stage Lights, pieces of Band Merchandise and Concert Wristbands, all of which are earned through general news posts, while 15 each of Sandbags and Scaffolding are earned by sending out individual requests to your friends for help. The final item - the five Band Groupies - are earned by completing these new goals, as they'll be earned automatically. That being the case, you don't have to be in too great of a rush to collect the rest of the ingredients, as you literally can't complete it anyway.

As for finishing this first goal, you'll need to head inside your Bandstand to craft items as you would in other buildings. From there, you'll need three Guitar Fretboards and five Guitar Strings to actually craft the guitar. These are both new items, requiring you to tend goats or simply ask your friends to help you earn them, among other tasks. Finishing the entirety of this first goal will give you 250 XP, Sterling the Bloodhound and 250 coins.

Toonie the Bear

    * Chop 10 Trees on your Neighbors' Homesteads
    * Feed 30 Goats on your Homestead
    * Craft Toonie's Upright Bass in the Bandstand


Again, you'll need to head inside the Bandstand to craft Toonie's Upright Base, which requires three Tailpieces and five Bass Strings. Again, you can ask your friends to send you the Bass Strings, and can craft the Tailpieces, also inside the Bandstand.

Once you finish this second goal, you'll receive 500 XP, Toonie the Bear and 500 coins.

Penny the Bullfrog

    * Feed 30 Geese on your Homestead
    * Have or Collect 3 Termites
    * Craft Penny's Banjo in the Bandstand


Again, just head inside the Bandstand to see the parts you need to craft Penny's Banjo (in this case the Banjo Pot and Banjo Pick), and then make sure you have three termites from the Oak Tree collection to finish this one off. For doing so, you'll receive 750 XP, Goat and Penny (the two remaining band members) and 5 Band Groupies. Remember those Groupies that you needed to complete the upgrade of the Bandstand? There you go.

Entertainment, Not Food

    * Collect the Upgraded Bandstand Bonus Once
    * Collect 10 Wildberries
    * Harvest 50 Corn


Like a regular building, the Bandstand has a daily bonus that can be collected, so complete that and these other simple (albeit time-consuming) tasks and you'll be golden. You'll receive 1,000 XP, a Rockin Horse (a new mount for your avatar that wears sunglasses) and 1,000 coins for finishing this final goal.

All told, we're not given an expiration date for when this cross-promotion and these goals will leave the game, but your best bet would be to finish everything off as soon as possible just to make sure you don't miss out on anything. Have fun!

Check out the rest of our FrontierVille Cheats & Tips right here.

What do you think of this entire Capital One promotion in Pioneer Trail? Are you going to make your avatar ride this horse-with-shades? Sound off in the comments.

Baseball Superstars: The League goes for a grand slam on Facebook

Just in time for the playoff season in the states (Philadelphia NL East Champs! ... sorry), Gamevil has released its very own baseball simulator on Facebook, Baseball Superstars: The League. The Korean and Los Angeles-based developer best known for the Zenonia series of RPGs (role-playing games) on the iPhone released this social version of its hit baseball sims on iOS.

Of course, EA Sports and Playfish have already staked their claim to the sub genre on Facebook with World Series Superstars, but already Gamevil has one thing going for it: global multiplayer. That's right, once you choose your team's name, logo and specialty between Power, Accuracy and Speed, you can jump into games immediately with anyone playing the game.

While you will certainly need Facebook friends to play in Exhibition games, those looking for a fast and easy Quick Play game, the world's digital baseball managers await you. There's also a Home Run Derby mode as well as full-blown tournaments, which are coming soon. And the gameplay is surprisingly interactive, having players actually swing at pitches with clicks.
Baseball Superstars Logo
Baseball Superstars features a full-blown pitching system as well, in which players select from a variety of pitches and choose exactly where they land in or around the strike zone. There are also a number of commands you can give to base runners to attempt to steal bases. All in all, this looks like an impressively full-featured baseball game on Facebook at launch.
While much of the game has players tweaking their stadiums like most sports games on Facebook, it's the actually Quick Plays and Exhibition games that are the meat and potatoes of Baseball Superstars, and what could make this game a competitor to existing social sports games. "It builds upon our years of strategic advances in the global games market, and shows that we can adapt and offer a unique yet competitive social games experience," VP and head of Gamevil USA Kyu Lee said in a release.
Baseball Superstars gameplay
Baseball Superstars is just Gamevil's second release on Facebook after Train City, which didn't do so hot, according to AppData. Considering the hype train that is US baseball in September and October, baseball fans (the closet Facebook game-loving ones, at least) are going to be on the hunt for a new experience on Facebook.

And it looks like Gamevil will be there to meet them with a Facebook game that actually focuses on, you know, the baseball? Hey, the second time can still be a charm, too, right?

Click here to play Baseball Superstars: The League on Facebook Now >

Have you tried this new baseball Facebook game yet? What do you think of Gamevil's second entry into the Facebook game space, and what about their existing iOS games? Sound off in the comments. Add Comment

NHL Superstars coming to Facebook in October

Adding to its popular brand of "Superstars" titles on Facebook, Electronic Arts has announced the production of NHL Superstars for Facebook. This new game, as reported by ShackNews, comes on the heels of EA's NHL 12 on Xbox 360 and PlayStation 3 breaking franchise records for the biggest launch week in the franchise's history.

As for the franchise's jump onto the Facebook ice, we're told this: "NHL Superstars will bring an all-new NHL experience to millions of hockey fans by enabling players to build and manage their ultimate team of professional hockey players. With dynamic and accessible gameplay, fans can compete head-to-head in games against their Facebook friends from around the world."

While specific details are still lacking as to what we can exactly expect from NHL Superstars, we can't imagine EA / Playfish breaking the mold. We'll likely be able to collect cards that contain professional hockey players, and then trade those cards out to create the best team possible. Each player will likely have stats, and we'll be able to use those players in virtual hockey games against others for supremacy.

We don't have a specific release date for NHL Superstars, although the game is set to take to the ice sometime in October. We'll make sure to give you a complete look at the game when we know more.

Are you excited to see NHL Superstars come to Facebook? Which players will you look for to create your perfect team? Sound off in the comments.

Soon, you might score some Angry Birds with that Starbucks macchiato

Angry Birds Starbucks
"Hey, I'll take a grande caramel cappuccino ... with an Angry Bird on top? Yeah, that works." We doubt most Starbucks baristas would do this nonsense just for you, but you might at least be playing a lot more Angry Birds in Starbucks locations soon. In fact, according to Bloomberg, you may soon take trips to Starbucks specifically to play Rovio's wildly successful game.

During an interview with Bloomberg, Rovio SVP Wibe Wagemans said that his company is in talks with the Seattle-based coffee company to set up virtual goods offers and perhaps even digital scoreboards in Starbucks locations. Keep in mind, however, that this is the same guy who made lofty claims like, "We are now the fastest-growing consumer brand in history."

But what honestly leads us to believe that this isn't merely poppycock is that the Finnish game developer has conducted similar partnerships with national companies in the past. Take Barnes and Noble bookstores, for instance, which offered Nook e-reader owners a free Mighty Eagle download earlier this year--just for visiting with their device in tow.

And don't forget that you can already find a bunch of Angry Birds-themed retail items like plush dolls and t-shirts in the book seller's stores. More importantly, who runs the in-house Barnes and Noble cafes? Yup, Starbucks. So, despite Starbucks's refusal to comment on or acknowledge whether it's talking to Rovio, all signs are pointing at least to a dash of Mighty Eagle with your mocha macchiato.

And Starbucks would be kind of dumb not at least dip one toe into the Angry Birds nest. With toys, cook books and a feature film in the works, Rovio's flagship brand is huge. Not to mention that a Facebook version of the game is in the works, according to Wagemans, which would all but blow this franchise wide open. It's a good time for Angry Birds, and they're looking to share the wealth ... anywhere, really.

[Image Credit: Food Beast]

Would you go to Starbucks just to keep your high score above your fellow coffee snobs lovers'? What do you think of Rovio's immense push into the retail world with Angry Birds? Sound off in the comments. 1 Comment

Thứ Năm, 22 tháng 9, 2011

FarmVille meets Indiana Jones for real in Adventure World soon

Adventure World: An Indiana Jones Game
Since Adventure World's release last week, many media outlets dubbed it "FarmVille meets Indiana Jones." It seems that Zynga took those allusions to heart, as the company has teamed up with Lucasfilm to make good on those hit-generating remarks. Zynga just announced that Indiana Jones will soon make his way into Adventure World this October.

In fact, it appears that the game will be completely rebranded with the Indiana Jones name, according to the above image. The teaser depicts the familiar Adventure World logo, but now reads, "Adventure World: An Indiana Jones Game." To us at least, this implies that Zynga Boston's debut game will incorporate the Indiana Jones brand throughout (and perhaps permanently). The wording of Zynga's announcement certainly steers us toward this conclusion:

    Zynga is proud to announce that we're teaming up with Lucasfilm to bring Indiana Jones - the KING of lost idol hunting, bull whipping, holy grail-ing and flying (but not landing) - to your favorite adventure game. Adventure World: An Indiana Jones Game will be coming soon to a browser near you.

If this is, in fact, the case, Adventure World would be the first Zynga game built entirely around a single brand, rather than the one-off promotions we see from brands like McDonald's in FarmVille and recently Best Buy in CityVille. Considering the massively ambitious game hasn't been doing so hot its first week out of the gate, this could be second wind it needs.

Is the Indy Jones fan in you excited by this announcement? What do you think of Adventure World so far? Sound off in the comments. 4 Comments

Game of the Day: Pop & Drop

pop and drop game of the dayA herd of colored balls is headed your way, and unless you act quickly, they'll drop right on top of you! Pop all the colored balls before they reach you by creating sets of three or more.

Pop & Drop features two awesome game modes: action mode and the strategy-based perpetual mode. I promise you though, you'll be kept on your toes regardless of what mode you play. Make sure to use the special power pieces to help you rack up the big points.

Click here to play Pop & Drop!
pop and drop game of the day     pop and drop game of the day
Pro Tips:

    * Pop & Drop shows you where your next shot is going to land. This is an invaluable tool! With it you can line up insanely tight shots through gaps, enabling you to hit those huge combos.
    * Bank balls off the walls. As I said before, Pop & Drop shows you where your next ball will land, even for banked shots. Use it to access those hard to reach places.
    * Be precise! When the balls are closing in, don't fire wildly. Calm down and make sure you hit an intelligent shot. For example, don't just shoot the ball onto the first level, or you'll need two more balls of the same color to knock it off. Instead, stack it onto another color so when you knock that set off, both colors will pop.
    * When all hope is lost, and the colored ball armada is knocking on your door, don't forget to use your arsenal of destructive grenades.


Click here to play Pop & Drop!

What level were you able to get to in Pop & Drop?

Diamond Dash maker: Social games 'will evolve again in the next years'

Frankly, they kind of have no choice. That's general idea Wooga studio head Henric Suuronen (pictured) seems to have put forward in an in-depth interview with Gamasutra. And it would be wise to listen--the Berlin, Germany-based Facebook game creator is third behind Zynga and EA (now that PopCap's numbers have been integrated), according to AppData.

During the interview, Suuronen gave Gamasutra a detailed explanation of where Facebook games have been, what it takes to create them from a design perspective and, most importantly, where they're going. Specifically speaking to social mechanics in Facebook games, Suuronen said to Gamasutra:

"Now moving four years forward, you have games like CityVille, Pioneer Trail from Zynga, Kabam games, Digital Chocolate games, and Zombie Lane -- great game -- and now Magic Land," Suuronen told Gamasutra. "So it has really evolved. So why would the progression stop here? So I think it will evolve, as it has done from four years ago with Jetman and Scrabulous and Tower Bloxx. So it will evolve again in the next years."

The hit maker behind Diamond Dash recently released its seventh game on Facebook, Magic Land, which enjoys a healthy 3.4 million monthly players and over 330,000 daily players. According to Suuronen, Wooga's latest game had the most man hours thrown into it, a trend he seems to believe will continue. "The whole myth of the minimum viable product -- it's gone," Suuronen told Gamasutra. "It's something that you say to investors to sound cool."

Sure, Suuronen believes that players will eventually get tired of the standard social gaming mechanics of sharing gifts and helping asynchronously. However, the Wooga studio head also points out that the harsh reality of designing Facebook games to get players to pay up isn't going anywhere, and some traditional designers have trouble coming to grips with that.

Considering social games are expected to make $1 billion this year alone (and cash in even more from there), traditional designers and companies better wise up quick if they want to fit in the next big money machine. Read Suuronen's full interview with Gamasutra here, in which he predicts how you might be enticed to pay up in the future.

Do you agree that Facebook games can only grow into more robust entertainment options from here? Where would you like to see the industry go from today's CityVille's and other life simulators? Sound off in the comments. 2 Comments

FarmVille Pic of the Day: Edrenee's farm has a little bit of everything

Previously this week, you folks had a couple complaints about Hemi 426's featured zoo farm. Though you agreed it was a huge FarmVille achievement, many of you folks thought it was just too cluttered and disorderly. In response, I present to you Edrenee's extremely organized farm.

While Edrenee's farm doesn't do anything incredibly artistic, you can't disagree that the orderly rows of crops and trees create a remarkable effect. It almost looks like a gardening enthusiast's back yard, with all kinds of crops neatly planted in rows. It's certainly a nice break from what we usually see: endless plantation-sized fields of the same crop. So even though it's not as creative as say, the dragon farm we featured a few weeks ago, it is a very nice FarmVille design that is certainly unique in its own right.

Finally, make sure you realize just how difficult it would be to coordinate all the crop grow times to take this photo. Very impressive Edrenee.

What do you think of Edrenee's farm?

If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist!

Playfish founder: We have redefined social games with The Sims Social

The Sims Social is just an arm's reach from being the number one game on Facebook, so this kind of logic is expected. In an interview with MCV, Playfish founder and co-GM Kristian Segerstrale said, "In bringing one of EA's most popular game franchises to Facebook, Playfish and The Sims team have redefined the meaning of social in video games."

While The Sims Social certainly treads some new ground in how Facebook gamers interact, it's important to remember to chalk up much of the game's runaway success to the brand it's attached to. In just over a month since its release, The Sims Social has skyrocketed to become the second most popular Facebook game to date in both daily and monthly players, AppData reports.

Just last week, EA's (which owns Playfish) proverbial secret weapon ousted Zynga's iconic and ubiquitous FarmVille in daily players, but now the game has even more monthly players than the household name farming simulator with over 43.8 million and counting. The Sims Social has dipped a bit in daily players, but is just about 2.9 million fans away from beating out the might CityVille as the most played Facebook game daily.

"By combining Playfish's expertise and passion for social play with the deep creative heritage of The Sims franchise and the insights of its creators, we feel we've brought something very special to life – and tens of millions of players around the world have responded with extraordinary enthusiasm over the last few weeks," Segerstrale said to MCV.

The founder went on to say that new features to The Sims Social will land in the coming months. And we're sure that if EA wants to host the top Facebook game overall, that those features will have to be even more groundbreaking than before. How's about in-game marriages, eh? (Because we all know how well that's worked elsewhere.)

Have you been a part of The Sims Social craze on Facebook? Do you think it's incredible growth is due to its reportedly groundbreaking social features, or is more thanks to its name (it could always be both)? Sound off in the comments. 1 Comment

Thứ Tư, 21 tháng 9, 2011

Kixeye's War Commander blasts onto Facebook for all to conquer

Hardcore gamers have established a beachhead on Facebook, and now can make their next offensive in War Commander. The next social strategy game by San Francisco-based Kixeye has entered public beta is now live and available for all would-be commanders on Facebook to dominate with. The game isn't a far cry from the studio's previous efforts, except for one thing.

Players can finally control individual units on the battle field in real time as they slaughter enemy units and demolish buildings. Clearly inspired by traditional strategy staples like Command and Conquer on the PC, War Commander continues the developer's tradition of real time gameplay with asynchronous interaction between friends ... or enemies.

Based on our time trying out the game's closed beta test, our very own Brandy Shaul found attacking and defending bases to be a largely passive experience, regardless of whether you can now directly control units. Personally, I find the choice to decide which unit gets fired at first by enemy defense turrets a strategic boost, though a small one.

Regardless, this marks Kixeye's next step in its ultimate goal to bring a true RTS (real time strategy) experience to Facebook, Kixeye CEO Will Harbin told VentureBeat. "It's the most advanced strategy game ever created for Facebook," Harbin said. "We're getting closer and closer to real-time strategy titles that you've seen on the PC."

Gallery: War Commander on Facebook
Based on my brief experience with the game, War Commander suffers from brief lag issues at the moment, with intermittent pauses during gameplay. However, Kixeye appears to be hard at work on optimizing the game already. (It is in "open beta," after all.) "We're learning from the past and optimizing the code base more and more," Harbin told VentureBeat.

While Kixeye mentioned that it's "waiting for an onslaught of competition" that it has yet to see, the company does have one worthy opponent that it has already exchanged stern words with over its most recent release, Kabam and Edgeworld. We're sure this rivalry is far from over, so why not check the latest traded blow right now?

Click here to play War Commander on Facebook Now >

Are you a fan of hardcore strategy games on Facebook? Regardless, what do you think of the growing hardcore scene on the platform traditionally dominated by mothers and other casual players? Sound off in the comments. 1 Comment

No More Heroes creator to spit out three more Mobage social games

And only one of which will actually involve grasshoppers. Grasshopper Manufacture, the Japanese developer responsible for stylish, gory hardcore games like No More Heroes, revealed just before the Tokyo Game Show that it will release three mobile social games through the now-global Mobage network, Kotaku reports.

The first game to be released internationally under this new deal between the developer and DeNA, which runs the Mobage network with recent acquisition ngmoco, is Frog Minutes. The game already released in Japan back in March, so this will likely just be a localized version for Mobage on Android phones in the U.S. and abroad.

In Frog Minutes, players disturb parts of a forest scene to stir up various insects and feed them to frogs. The more quickly players do this, the higher their score will climb, it seems. Ribbeting, isn't it? (Sorry, couldn't resist.) Not much was revealed about Grasshopper Manufacture's other two Mobage projects other than their titles: Humans vs Zombies and Alien Busters.

The developer plans to show more of those games at a later date, according to Kotaku. Grasshopper Manufacture is placing big bets on social games with a mobile social version of No More Heroes, which designer Suda 51 said he hopes it will be bloodiest social game around.

While it's interesting to see a Japanese developer known for taking risks with unique games major consoles that (unfortunately) sell poorly hop into the low-risk, high-profit world of social gaming, it wasn't hard to see this one coming. And considering the effect social games has had on traditional American developers, we doubt this is the last news like this we'll hear from Japan.

Are you excited to see Grasshopper Manufacture go full-bore into social gaming? What other Japanese developers do you expect to see enter the space? Sound off in the comments. Add Comment

Thứ Ba, 20 tháng 9, 2011

Cafe World 2 Year Anniversary Winston's Royals Goals: Everything you need to know

I really hate to be the bearer of bad news, chefs (I really do), but it looks like there's a new goal series - actually, an entire event - now taking place in Cafe World celebrating the game's two year anniversary. Via this (apparently first?) goal series, you'll be helping Winston prepare a feast fit for a King, because you are indeed cooking for Royals (our anniversary celebration includes a vacation to Britain). There are new dishes up for grabs in these goals, and if you can finish them all within the next 18 days, you'll have the ability to repeat them to earn all of the dishes therein. Yes, that's right, two of your favorite things are present here - repeatable goals and a time limit. While I know that not all of you out there are opposed to such things, there are plenty more who are, so we'll try to help you through these goals at least once with our guide.

Winston's Royals 1

    * Ask for 3 old British Recipe Cards
    * Spice 6 of your own dishes
    * Place the High Table Tea Party


First, the High Table Tea Party is a new building project that we'll have a guide for as soon as possible and you can check out our guide to building it right here. In the meantime, don't panic about the spice task; if you have any extra Salts or Peppers lying around, just use those. Meanwhile, as your friends for the Recipe Cards. Finishing this goal gives you five Travel Passes. These are a huge element of this event, as they'll give you a chance to win real-world prizes like trips "around the world," or in-game items like Stoves and Cafe Cash, and you'll have the ability to collect literally hundreds of them throughout the entirety of this event.

Winston's Royals 2

    * Ask for 4 British Postcards
    * Collect 2 Anniversary Collection Items
    * Serve 10 French Onion Soups


French Onion Soup can be served after four hours. Meanwhile, the Anniversary Collection comes with five new items that you can earn by using spices on your dishes. Finishing this goal gives you 10 more Travel Passes.

Winston's Royals 3

    * Ask for 6 Old British Recipe Cards
    * Spice 10 Neighbor Dishes
    * Serve 15 Angel Fruit Cakes


Angel Fruit Cake takes 8 hours to cook. Also, when visiting your neighbors, make sure to spice cooking dishes, and not just stoves. It's possible the latter would count, but there's always a chance that it won't. Better safe than sorry, no? Finish off this third goal and you'll earn - you guessed it - more Travel Passes, 15 to be exact.

Winston's Royals 4

    * Ask for 7 British Postcards
    * Serve 2 Dishes with the Pastry Station
    * Serve 25 Gem Cakes


Here's where things get a bit complicated, as you'll have to worry about cooking dishes on your stoves and in the Pastry Station. If you've yet to build your Pastry Station, here's a complete guide to doing so. As for the Gem Cake, it takes 12 hours to prepare. Finish off this goal for 20 more Travel Passes.

Winston's Royals 5

    * Ask for 10 Old British Recipe Cards
    * Serve 18 Chocolate Creme Brulee
    * Complete the High Tea Party Table


Chocolate Creme Brulee is a specialty coffee drink found in the Coffee Machine. You will need to have hired Becky the Barista in order to unlock it. For finishing off this last goal, you'll receive a whopping 500 Travel Passes along with a Mystery Prize in the form of a new recipe. This new recipe will most likely be Yorkshire Pudding, although there are three others that might appear in random order as you repeat the goal series. These are the Bangers and Mash, Shepherd's Pie and Salmon Mousse.

As we mentioned before, Winston's Royals looks to be just the first of many goal series available in this two-year anniversary event. While it's unclear whether or not the 18 days applies to just Winston's Royals, or to the entire event, we do know that we'll eventually travel to other countries and unlock other rewards. In the meantime, here's a complete checklist of the "British" tasks you can complete, which can be found in your own game at any time (click on the airline ticket in the right-side menu).

Good luck completing these goals and earning all of the rewards in time!

What do you think of the Winston's Royals goals and the two-year anniversary event as a whole? Sound off in the comments!

Cafe World High Tea Table: Everything you need to know

As we told you earlier today, the High Tea Table in Cafe World is but a small part in a much larger event in the game celebrating the two-year anniversary. Within this celebration are sections split into different countries, with the first destination being Great Britain. As part of the goal series for this section - Winston's Royals - you'll need to build the High Tea Table, so we're here to help you figure out how to do just that.

The High Tea Table's base can be added to your cafe for free by looking under the Specials tab of the Functional menu. Once placed, you'll have the expected task of gathering multiple building ingredients with your friends' help. You'll need eight Fancy Tea Pots, 10 Delicate Teacups, six Silver Platters and 6 sets of Cream and Sugar dishes. Only the Fancy Tea Pot is earned through a general news post - you'll need to gather the other three items either using Cafe Cash or by sending out individual requests to your friends for help.

Once completed, this table has more of a function that simply looking pretty, as it gives you extra mastery points when serving "British" dishes. Remember, you can sort your Cookbook by nationality, so if you're looking to quickly master some dishes, go for these British offerings as you'll earn +1 point of extra mastery each time you serve a British dish with this table out and active in your cafe.

What do you think of the High Tea Table? Are you looking forward to serving high tea to the "Royals" in your cafe, or are you tired of endless building projects? Sound off in the comments.

CityVille Neighborhoods: Everything you need to know

Check out our CityVille Neighborhoods Goals Guide right here.

Here we go, mayors. A new feature has been launched in CityVille that will help one of the biggest concerns I personally have with the game (and I know I'm not alone). A new Neighborhoods feature has launched to players above level 30, with at least 620 population, that will allow you to move homes (including high rises) into smaller areas to save space. This feature, you guessed it, is similar to the Mall feature, but here's a complete rundown of how this works for homes.

First and foremost, yes, you can have more than one Neighborhood in your town, and there are different types of Neighborhoods depending on the kinds of homes you'd like to store. Gated Communities cost 10,000 coins and store up to 15 Family Residences. Uptown Estates cost 15,000 coins and store 15 Apartments and finally, Palm Towers cost 20,000 coins and store 15 Vacation Home.

For our example, let's say you wanted to build a Gated Community in your town. You'd go into the store to purchase the base, as seen below, and would then need to whack that base six times to build up the frame.

From there, you'll instantly have access to two storage spots, of a possible five on the first "block," or "floor," if we're comparing this to the Mall. To fill these spaces, simply click on your empty Neighborhood and then click on "Fill" under one of the empty spaces. This will cause all of the buildings that can fit inside to glow. Click on one and voila! It's stored inside your Neighborhood, which will change shape and complexity as new buildings are added to it.

To unlock additional space inside your Neighborhoods, you'll need to ask your friends to staff extra spots, as seen above. The rate of one user per one storage slot isn't bad, really. Once your first block is full, you'll have to go through the process of asking for building materials to open up the second block. In our particular example of the Gated Community, you'll need five each of Red Bricks, Crossing Signs, Roof Tiles, Cement and Lumber. These are earned either by purchasing them outright with City Cash, or by asking your friends to send them to you.

When you've unlocked your second block, the process will repeat (and so on until you've unlocked and filled all three blocks, with more building materials being required the second time). Again, at first, these Neighborhoods may be incredibly space-consuming, but once they're full, you'll find them to be fairly space-saving, especially if you choose to place the largest homes in each category into storage. Don't worry about losing their stats, though, as you'll be able to collect rent as normal while they're inside. That is, you'll be able to click on your Neighborhood, and will then be asked to spend a larger amount of energy to collect from all "ready" buildings inside, just as you collect profits from your Mall.

All told, these are some fairly time consuming building projects, but if you're willing to go through with building them (and have plenty of friends around that are willing to help you out), you'll end up saving tons of space for future purchases, whether residential in nature or otherwise. We'll make sure to let you know when other kinds of Neighborhoods, for other kinds of homes are released, so keep checking back with us.

Check out the rest of our CityVille Cheats & Tips right here.

What do you think of the Neighborhoods feature? Is the space you saved substantial enough to warrant building them? Sound off in the comments.

CityVille Neighborhood Goals: Everything you need to know

To go along with the launch of the new Neighborhoods feature in CityVille, there's also a goal set to complete as well. If you remember, these Neighborhoods allow you to store homes for easier bulk access, and also just to generally save space (a huge factor in the game to this day). This goal series starts with one called Neighborhood Watch! (or, "On the House," if you prefer), which sees you simply placing a Neighborhood into your town to get used to the feature.

Neighborhood Watch!

    * Build a Neighborhood
    * Place 2 Residences into a Neighborhood


As we told you in our guide to Neighborhoods, they come in three varieties (currently) and range in price from 10,000 to 20,000 coins, depending on the kind of home you are trying to store (basic residences, apartments or vacation homes). Once you complete the construction of the Neighborhood, you'll be given these two storage spaces for free, so just fill them up and complete the goal! You'll receive a cute Garden Gnome decoration as a prize.

Block Party

    * Ask for 6 Neighborhood Event Posters
    * Place one more Residence into your Neighborhood
    * Place a Garden Gnome Decoration


Luckily, there's a "Place" button right next to this final task, so you don't have to search through your inventory to find the Garden Gnome manually. In the meantime, you'll need to ask a single friend to help you open up that new slot in your Neighborhood so that you can store your third residence. Finally, the Event Posters can be earned by posting a general news item to your wall. For finishing this second goal, you'll receive a Family Home residence, which gives you 90-170 population.

Movin' On Up

    * Unlock Block 2
    * Fill Block 2


As we told you in our guide, to unlock the next block of your Neighborhood, you'll need to collect building materials with the help of friends. Once you've unlocked the second block, you'll also need to gather more staff to unlock the final slots on that block, and then fill it completely with homes. Finishing this goal gives you the Neighborhood Watch item, a watch-tower that takes up a 2x2 area on your land and provides a 5% bonus to surrounding buildings.

Welcome Wagon

    * Ask for 8 Neighborhood Bake Sale Goodies
    * Build a second Neighborhood
    * Fill one Neighborhood


This goal will likely take you the longest to complete, as it requires collecting even more building ingredients than before, and even more staff to completely fill one neighborhood to its max of 15 houses. Finishing off this final goal of the series gives you the Deluxe Tree House.

All in all, these goals don't really require rushing, but as I'm sure most of you will likely want to build Neighborhoods for your own space-saving plans, you'll eventually finish them off with time.

Check out the rest of our CityVille Cheats & Tips right here.

What do you think of the Neighborhood feature in CityVille? Do you like the rewards for these goals? Sound off in the comments.

CityVille says Viva Mexico! with new Mexican themed items

To celebrate Mexican Independence, Zynga has launched a full theme of Mexican themed items in CityVille this afternoon. These items range from small decorations to large landmarks, so we'll make sure to give you a complete rundown on these items to know what to expect. Keep in mind, while they do have a longer time limit than usual at anywhere from 12-14 days (the usual being a week), they will eventually vanish from the store, so do some shopping sooner, rather than later. Here's what's available:

Ice Cream Cart (Decoration)

    * Costs: 5,000 coins
    * Payout Bonus: 3% to surrounding businesses and homes; bonus 3% to Mexico themed items


Guerrero Residence (Home)

    * Costs: 40 City Cash
    * Population: 600-1200
    * Rent: 296 coins every 18 hours


Sombrero Store (Business)

    * Costs: 6,800 coins
    * Requires: 170 Goods
    * Supplies: 1,024 coins


Garcia House (Home)

    * Costs: 13,500 coins
    * Population: 120-240
    * Rent: 18 coins every five minutes


Watch Tower (Decoration)

    * Costs: 24 City Cash
    * Payout Bonus: 24%; bonus 24% to Mexican themed items



Mayan Pyramid (Decoration)

    * Costs: 72,000 coins
    * Payout Bonus: 12%; bonus 12% to Mexican themed items
    * Not Limited Edition!


Morelos Fort (Community Building)

    * Costs: 70 City Cash
    * Allows: 2,000 citizens added to max population cap


Hacienda de Dolores (Home)

    * Costs: 65 City Cash
    * Population: 1850-3650
    * Rent: 451 coins every 3.1 days


House of Churros (Business)

    * Costs: 40 City Cash
    * Requires: 305 Goods
    * Supplies: 1648 coins


On top of all of this, there's also a Mexico Mystery Crate available for 40 City Cash that contains one of four items: the Morelos Fort, Hacienda de Dolores, Guerrero Residence or House of Churros. Sure, you'd get two items from this crate at a discounted price, but remember that there's no guarantee you won't receive duplicates when purchasing more than one crate. That is, if you're going for both the Hacienda and the Fort, you may very well end up with two House of Churros instead.

Either way, we'll make sure to let you know if other items are added in this Mexican Independence celebration theme, but we wouldn't be surprised if it's a one-time-deal.

What do you think of this new theme of items? Which ones have you purchased for your town and which ones will you skip? Sound off in the comments.

: farmville, farmville goals, farmville livestock pen, farmville livestock pen goals, goals, livestock pen, livestock pen goals, zynga

Check out our Livestock Pen Goals Guide right here!

While we may already have a place to store our Sheep and Pigs, a new Livestock Pen has launched in FarmVille this evening giving you even more room to do just that (on top of storing other kinds of animals, of course). This Livestock Pen allows you to store animals like Goats, Alpacas and Llamas (on top of your Sheep and Pigs) but unfortunately won't let you store any Sheep or Pig that you've created or received by breeding.

As usual, you'll be given the frame to your first Livestock Pen the next time you login to the game. From there, you'll need to collect some building materials, including 10 each of Water Pumps, Wires and Steel Beams. Yes, these Steel Beams are the same items you need to collect for the Lighthouse Cove repair project, so you'll need to prioritize which item you'll place these materials into first.

Once you've finished building the Livestock Pen, you'll be able to browse all of the animals that can possibly be stored inside by looking at the interior menu and then browsing through the 19 pages of animals inside. You'll be given a Red Goat for free when completing your Livestock Pen, and will then have 19 more spaces to fill with animals, for a full capacity of 20 as of this writing.

In terms of breeding, remember that you only need to have one of each kind of animal in your Livestock Pen in order to trigger "breeding." The cribs that you'll receive from your own Livestock Pens are guaranteed to be one of the animals currently placed inside, but when claiming them from friends, they can either be rare or common animals that can also be stored inside. To be specific, orange cribs contain common mystery babies, while purple cribs contains rare animals that may even include former limited edition animals that cost less than 15 Farm Cash when originally released in the store. As with other mystery babies, the common babies take 10 Animal Feed to grow, while rare babies take 30.

All in all, this new Livestock Pen is the fifth of seven eventual animal breeding habitats we'll see released in the game. While we don't have any specific details about what the next two buildings will be, we'll make sure to let you know what they are once they release in the game.

Check out the rest of our FarmVille Cheats & Tips right here.

What do you think of the Livestock Pen? Do you think there was a need for another building that could store Sheep or Pigs? Sound off in the comments.

Chủ Nhật, 11 tháng 9, 2011

icculus @ Flourish! 2011: Gaming and Linux - also an interview!

icculus will be talking about gaming on Linux in Chicago April 2nd.


Ryan "Icculus"  Gordon is a former Loki Software employee who is now responsible for icculus.org, which hosts many Loki Software projects as well as several new projects created by himself and others. Gordon's site hosts projects with the code from such commercial games as Duke Nukem 3D, Shadow Warrior, Quake III Arena and many other free and open source projects for multiple platforms.
I can tell the  Flourish! conference is a good one because it does not have "Free", "Libre" or "Open" in its title directly. ;)
Last year's conf was documented in videos and hopefully the same will happen with icculus' talk.

There is a recent interview [Czech version], in which icculus talks about himself, graphics programming, a better world and porting.

SDL job offer, open art funding opportunities, tiny java/Slick game competition...

SDL-makers Galaxy Gameworks are looking for a talented developer who would be interested in developing and maintaining SDL.
Pfunked might support artists starting their own funding campaigns for creating art for FLARE, as he did with Justin's. Here are some asset ideas.
Then there's the option to offer high-quality art for being 'funded into free' at OpenGameArt. The current target is $130 for this dwarf warrior.
I wish there were (more) open source projects at 8bitfunding, Kickstarter, Fundry and IndieGoGo. The only open source game dev projects I found are a flash game (successful), FAR Colony and an interactive fiction engine iphone port (successful). I'm sure not only full game projects could make use of these fundraising services but free content creators as well.


Slick contest - art by danc

Then there's a game competition by the Slick java game engine. Check the image above for rules and prizes.

That's about all I can find and think of right now. Got anything to add? :)

PS: do you use flattr? Then share your data for great justice! If you're not using it yet but are sharing content on the web, then start using it already! :D

PPS: Wesnoth is still offering $200 for a swamp sound loop.

Holy Crap! M.A.R.S. 0.7.0!

I don't like gravity shooters. In fact I don't like them so much I don't play them. They require more precision and skill than I want to give and are unforgiving.

It is ridiculous that I like one gravity shooter though. A ridiculous one. M.A.R.S.

So.. new version.. let my just copy-paste that changelog.. OH MY DOG THEY HAVE A VISUAL CHANGELOG!


  • new music (by Obsidian Shell)
  • new game mode (Grave-Itation Pit)
  • improved AI (collect powerups, use specials, kick more butt)
  • new planet gfx
  • new ships
  • new specials (Freezer, Fire Wall)
  • gamepad support (tested with Xbox360 controller)
  • more languages (total of 15)
But seriously, check out their changelog!

Reddit Game Jam 06 (March 25 to 27)

Reddit Game Jam 06 starts March 25 and ends two days later (22:00 UTC).

Anybody can participate. Those who can't code should get together with coders in a team. Team size this time is unlimited.
FOSS is encouraged, not required. [full rules]
From the subreddit's sidebar:
A game jam is an event during which all participants create games according to a provided theme within a short amount of time (usually between two days to a week). The Reddit Game Jam hosts game jams as part of the wonderful Reddit community.
Anybody can participate, experienced or newbie, flash developer or C hacker.
The main goal of this game jam is to be a learning experience for everyone involved. There is nothing to win except for fame, comments and of course karma."

Spaced Out - Vega Strike and Pioneer betas plus Multiplayer Simutrans and MotoGT

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The recent blogging activity, spurred on by the growth in official Free Gamer blog authors, is a pleasure to see. When I started the blog back in 2006, I didn't think it'd ever be so popular, let alone last this long.
* Casual reference to remind readers that I am the original author and, should I ever be displeased, I will smite thee with banana flesh limbs.
^ Reference to IVAN; LIVAN or IVANX are better - see community site for variants.
 Vega Strike Shaders
There's a new beta release for Vega Strike. Version 0.5.1 beta 1 (forum announcement) is a bigger point release than the 0.5.0->0.5.1 step implies. Improved planet shaders, lots of bug fixing, lots of general tidy up, video support (mainly for mods) and a lot more ships.
Coincidentally, one of the original Vega Strike authors is working on a project called OurBricks for online collaboration of 3D resources. Lots of the Vega Strike ships are already uploaded.
The ever impressive Pioneer Space Sim project, an Elite-inspired game, continues its activity with the release of Pioneer beta 9. Changelog includes rewritten combat AI, lots of HUD work, some even nicer planet terrain, trade ships, and more.
Also there's big news for Simutrans fans. There was a lull in releases after Simutrans 102.2.2 as the team worked on introducing multiplayer. After nearly a year, version 110.0.1 (and 110.0.0 before it) has arrived with the usual plethora of fixes and well as full multiplayer support.
Our final exciting release is for the fourth beta for MotoGT. Changes include new tracks, effects, joystick support, full championship mode, and more. A video:

Red Eclipse 1.0

The Red Eclipse project, forked from the now-defunct Blood Frontier project, has made it's first release - Red Eclipse 1.0: Ides Edition. It has been continuous under heavy development, as was BF before it, but the RE team took their time over a release opting to "Get Things Right" first*. Thus, the '1.0' should be an accurate reflection; solid gameplay, stable game, and embodies the majority of the game design the developers first envisaged.
It claims to have both single- and multi-player modes. At time of writing, the website has no about page, no details on the game other than the very basics (genre, platforms, etc). I am told that, in the single player game, you lead a squad through a series of zombie-infested maps. Who doesn't love zombies?!
Gameplay is described as 'agile' so it's frantic and fast-paced with acrobatics and super powered weaponry.
Red Eclipse is based on the Cube 2: Sauerbraten engine, so comes with a very powerful built-in map editing and the stability and graphical capabilities of one of the most mature Free Software FPS engines.
EDIT - updated to a better trailer. If you want to see the previous trailer, go here, but it's naff so just watch the one below.

Tiny game: Stop the Zombies!

I discovered a tiny and minimal Java/Processing game through future superstar game designer William:   Stop the Zombies!

Launch nuke circles. Save human pixels. Kill zombie pixels. Or just kill everything.

The code is under a "Do whatever you want with it" license as far as I'm concerned, as it says in the code, it was based on someone else's code already.

It should be noted that that code will no longer compile due to changes in the Processing environment over the years.

Graphs & Virgins: Evil Cult

Evil Cult [latest version]. One of my favorite games. A 4X (explore, expand, exploit, and exterminate) turn-based game with little micro-management so far (I consider this a huge plus).

The developer recently posted a blog update. You can follow him on Twitter. Much development discussion is going on in this thread.

I made two videos of the gameplay: a 5x time lapse and an Let's Play for your pleasure.

Regarding 4x games: There's an ongoing Master of Orion 2 rewrite. Latest activity in the repository: Mon Apr 11 11:55:42 2011 +0200. Here's a custom news feed if you want to follow the project. (I won't be adding custom feeds to the planet for now).

I also created a news feed generator for FreeOrion. 

Cashflow for Open Game Projects via Flattr without investment


Flattr allows you to place a "click me because you appreciate me" button on your site and when somebody clicks it, you get a bit of money.

So far you had to invest at least 2€ to be part of the service. Now you can use it for free.

So every project that is a one-person project or has a donation infrastructure: please add flattr to your site.

If neiter fits: start thinking about how you would share donations with the team if you got any and add a flattr button when you're done. :)

Thanks to Grumbel for reminding via his post.

AGS: Adventure Game Studio open sourced

Better late then never they say... so today I bring you the news that the grand-daddy of point and click adventure game creation software, AGS, has been open-sourced recently.
For AGS there are literally thousands of fan made games available (picture taken from this one), and even though most of them (all?) are not FOSS, it is definitely nice to have the engine and the editor now under the pretty liberal and GPL compatible Artistic License 2.0.

Naev Sound and Xonotic Map Devolution

Spoiler alert regarding a video of a NAEV mission that shows off the sound capacities of the game. The project relies on OpenAL Soft.
You should come for the sound [10MB vorbis rip]* or for the HD version.



Effects to notice:
  • Positional sound (basic for OpenAL)
  • Doppler Effect (depends on velocity)
  • Air absorption factor (sounds like you’re under water)
  • Reverb (also helps make it sound like you’re underwater)
  • Speed of sound changes (depends on nebula density – also for sounding underwater)
* It'd be great if more project took so much care of audio licensing so there could be f-a-i-f game sound walks. Great distraction from urban noise. Game soundtracks are disturbing though mostly.
An amazing screens-video of the different stages of modernizing/Xonoticisizing CBCTF1 - Space CTF to Newtonian Nightmare was posted.

LanPower Game Key v2

On 2. July, the second Free-as-in-freedom USB Game Key will be released by the French-language based team LanPower.



The GameKey light serie 2 is a compilation of portable FOSS games, mostly compatible with both Windows and Linux.
English, German, French, Italian and Spanish translations are available for the GUI. If you would like to add your translation to the mix, here are the translation files: English | French. (contact: asso.lanpower AT free.fr)

Assorted strategy game news

Quick Sunday afternoon rundown of recent strategy game updated...
0AD got a new beta 5 release, which improvements in rendering & AI code, a completely new faction (Iberians), and a new map:
MegaGlest also got updated recently (Version 3.5.1), bringing various fixes and performance improvements. Furthermore I can report that both the sable and the development version of Battle for Wesnoth have been updated, and I strongly recommend everyone (who has not played this game for a while) to retry this classic in the newest development version.
EvolutionRTS, a nice looking (but sadly CC-by-NC-ND licensed) game based on the SpringRTS engine also saw an update to version 1.3 this month (check out this gameplay video).
Hmmm, what else? Ahh, UFO:AI was ported to Android, and and the change of Warzone2100 from SDL to qt (which is not exactly a game framework) raised some eyebrows, but will probably make the game more easily portable and better integrated into your favorite desktop.

LibriVox Hacked

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The public domain audibook project LibriVox got hacked (not the first time it seems). There was no open announcement yet [edit: here's the blog post] but as a forum user I received an email:
A hacker broke into the LibriVox forum and got access to our completedatabase including emails and encrypted passwords. We have locked them outof the system, and we’ve fixed the vandalism, but they still have ourdatabase.
In the interests of full disclosure, here is some extra information:(1) The database contained every piece of communications sent through theforum, including all private messages. This information is now in thepossession of the hacker.
(2) All forum passwords in the database are encrypted. However, if yourpassword was very simple, it will be trivial for the hacker to break theencryption using "brute-force" techniques. They will likely attempt exactlythis, so if you use the same password on any other Internet service, youshould immediately change your password at those services.
We are very sorry that this happened, and once this is sorted out as bestas it can be, we’ll be doing a more thorough security review.
Well, I'm glad they are open about this. A great time to update the passwords I use to more secure ones. :)

I would like to appeal to the community to look out for each other and report strange activities like spam posts or random content deletion to site admins, pointing out this recent hacking. Everybody who had a LibriVox account and used their password elsewhere should change it ASAP, especially if moderative or administrative accounts are involved!

... Let me just add a little bit of positive open content news though: I was looking for car blinker sounds, contacted three Freesound contributors and got permission from all of them to re-distribute under CC0, which I did on OpenGameArt. j1987 even added a "all my sounds are public domain" note. :)

bfxr = sfxr + flash + omg awesome

Sfxr is a simple retro sound machine. It has undergone some iterations and the latest software based on its principle is bfxr, which also has valuable management tools.

Their feature list:




  • 5 new waveforms : triangle, breaker, tan, whistle, and pink noise.
  • 3 new filters : compression, harmonics, and bitcrusher.
  • Ability to lock parameters during mutation/randomization.
  • Expanded pitch-jumping abilities - good for arpeggiation effects.
  • Visualisation
  • Mixer
  • Keeps your sounds and mixes in persistant lists.
  • Can reverse synths
  • Ability to link directly to sounds
Needs flash. Might be a problem. Can anybody with free flash implementations run this?

Battle for Wesnoth Architecture

The popular open source game Battle for Wesnoth has been featured in the new free online book The Architecture of Open Source Applications.


We believe that the beauty of the Battle for Wesnoth as a program is how it made coding accessible to a wide variety of individuals. To achieve this aim, the project often made compromises that do not look elegant whatsoever in the code. It should be noted that many of the project's more talented programmers frown upon WML for its inefficient syntax. Yet this compromise enabled one of the project's greatest successes. Today Wesnoth can boast of hundreds of user-made campaigns and eras, created mostly by users with little or no programming experience.
Read the full section online for further insight into the design and design decisions of Battle for Wesnoth.

Naev 0.5 released!

A new release of the 2D space trading and combat game Naev is out and available as binaries for Lin/Mac/Win here.



For those using Ubuntu (or other Debian-derived distributions), Naev is available from PlayDeb. Naev is also available in Arch Linux, Gentoo, and from the openSUSE Games repository.
 Have a changelog:

List of changes since 0.4.2:
For Players

  • Larger universe
  • Expanded Dvaered, Frontier, Empire and Pirate territories
  • All-new Sirius and Soromid territory
  • Big systems
  • More planets per system
  • Much larger planets, many new planet and station graphics
  • Players must fly to jump points before jumping to another system
  • Overlay map for in-system navigation
  • Mouse interactivity
  • Planet, ship and jump point targeting
  • Contextual click actions (board, hail, land, etc.)
  • Optional mouse-controlled flying
  • Electronic warfare
  • Ships have cloaking and detection abilities
  • Sensor range depends on cloak vs detection
  • Turrets no longer track all ships equally
  • Time model changes
  • In-game time progresses in real-time
  • Dynamic time compression speeds up long journeys
  • On-map security rating abandoned in favour of faction presence indicators
  • System backgrounds (nebulae, stars and more!)
  • Fancier new GUI
  • Brand-new tutorial that is independent from the main game
  • Outfit slots now have sizes
  • Weapon sets allow easy configuration of different weapon combinations for each ship
  • Ship and weapon heat system
  • Weapons start with perfect accuracy, and become inaccurate as they overheat
  • Severe overheating causes rate of fire to drop
  • Damage absorption and penetration system
  • More diverse planetary inventories (see the tech system below)
  • Random bar NPCs
  • Sound system improvements
  • Smarter autonav behaviour
  • … and plenty more (new missions, ships, outfits, portraits, etc.)

Nongame: Killer

The Killer is a flash/as3-based nongame. Talking more about it might spoil it so if you're OK with that, there's a discussion going on at TigForums.



The source is "what you want" and hosted on github. Perhaps this could be ported to Haxe/Fixel.

The developer has an interesting "support me" implementation. Exclusive updates and postcards. :)